![]() During the game you collect resources, build a pyramid in the center of the board (COOL!) and work the peasants to death (yikes!) so that they can ascend to the gods (yay?). Try saying that title ten times fast! Set in the ancient Aztec city of the same name, Teotihuacan is a euro with roundel-like action selection using dice as workers. This is a wonderful mid-weight game that I’d be happy to pull out at almost any game night. It doesn’t hurt that the components and artwork are just fantastic. Mixing deck building (like Dominion) with tile laying (like Galaxy Trucker and Carcassone) this hits a lot of my board gaming boxes. ![]() How you build your city will determine how many points you make and what new things you can add to your city. In Sorcerer City you play as the architect of a magical city that breaks apart and rebuilds itself every year. It took a good year, but it finally came this month and I broke it out and played it a few times. So I heard about this through a podcast that I ended up not listening to, but the description piqued my interest and when the Kickstarter went up, and I was able to see how it played I knew I would love it. Along with “blinging” out my copy with some swank 3D printed tiles, TM has solidified itself as a mainstay of my gaming group. Colonies adds a new way to collect resources, which I didn’t quite like upon first glance, but after playing with it a few times I really enjoyed, and found it added quite a lot of depth. Venus adds a new track to give you more opportunities to raise your Terraform Rating as well as a mandatory clock on the game, which I increasingly find my group needs. Both of these expansions add new cards and a couple of simple mechanics. I also got Turmoil but I haven’t got around to playing it yet. This year I got both the Venus Next and Colonies expansions for TM. An expansion is coming out early February and I’m really excited for it. If you like either RftG or MTG, or even if you like both, this game is for you. ![]() When a player reaches those 10 points the game ends and whoever has the most points wins (you can get more than 10). A player reaches 10 points by playing cards, collecting resources similar to Magic: The Gathering (MTG)’s 5 colors of mana, and buying “monuments” and “places of power”. In Res Arcana (designed by Race for the Galaxy‘s Tom Lehmann) you’re handed 8 cards with which to build an engine and eventually get to 10 points. My notes merely say “this game is rad as shit”, but maybe you’d like a bit more explanation. (Disclaimer: just because it’s lower on my list didn’t mean I didn’t like it. Here are all the board games I played that were new to me in 2019 and what I thought of them in order of best to worst. So (very) early this morning I posted my video game review list. ![]()
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